Physically based animation is a field in computer graphics that focuses on simulating realistic behaviors in real-time applications like video games and movies. It prioritizes physical plausibility, numerical stability, and visual appeal over perfect accuracy due to time constraints. Simplified models are often used to achieve efficiency and aesthetic appeal, as fine details may not be noticeable or necessary for human perception.
Carnegie Mellon University
Fall 2020
This is an intensive course on computer graphics, covering a variety of topics such as rendering, animation, and imaging. It requires previous knowledge in vector calculus, linear algebra, and C/C++ programming. Concepts include ray tracing, radiometry, and geometric optics, among others.
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