The rendering equation is an integral equation used in computer graphics to calculate the equilibrium radiance leaving a point. It combines emitted and reflected radiance under a geometric optics approximation. Various rendering techniques aim to solve this equation by considering the conservation of energy and the interaction of light with surfaces.
Carnegie Mellon University
Fall 2020
This is an intensive course on computer graphics, covering a variety of topics such as rendering, animation, and imaging. It requires previous knowledge in vector calculus, linear algebra, and C/C++ programming. Concepts include ray tracing, radiometry, and geometric optics, among others.
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+ 24 more conceptsCarnegie Mellon University
Spring 2022
Similar to Course ID 29, this course provides a comprehensive introduction to computer graphics. It also demands a strong mathematical and programming background. The topics covered include rasterization, geometric transformations, and Monte Carlo ray tracing.
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+ 22 more conceptsUC Berkeley
Fall 2009
This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.
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+ 26 more conceptsBrown University
Spring 2023
CSCI 2240 is a comprehensive exploration of 3D graphics, diving into rendering, geometry processing, simulation, and optimization. Expect a mathematically intensive approach to topics such as light transport physics, 3D triangle mesh algorithms, and 3D shape optimization. Culminating in an open-ended project, students will be equipped to undertake graphics research and delve into recent research papers.
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+ 27 more concepts