Rendering Equation

Rendering equation

The rendering equation is an integral equation used in computer graphics to calculate the equilibrium radiance leaving a point. It combines emitted and reflected radiance under a geometric optics approximation. Various rendering techniques aim to solve this equation by considering the conservation of energy and the interaction of light with surfaces.

4 courses cover this concept

15-462/662 Computer Graphics

Carnegie Mellon University

Fall 2020

This is an intensive course on computer graphics, covering a variety of topics such as rendering, animation, and imaging. It requires previous knowledge in vector calculus, linear algebra, and C/C++ programming. Concepts include ray tracing, radiometry, and geometric optics, among others.

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15-462/662 Computer Graphics

Carnegie Mellon University

Spring 2022

Similar to Course ID 29, this course provides a comprehensive introduction to computer graphics. It also demands a strong mathematical and programming background. The topics covered include rasterization, geometric transformations, and Monte Carlo ray tracing.

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CS 294-13: Advanced Computer Graphics

UC Berkeley

Fall 2009

This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.

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CSCI 2240: Advanced Computer Graphics

Brown University

Spring 2023

CSCI 2240 is a comprehensive exploration of 3D graphics, diving into rendering, geometry processing, simulation, and optimization. Expect a mathematically intensive approach to topics such as light transport physics, 3D triangle mesh algorithms, and 3D shape optimization. Culminating in an open-ended project, students will be equipped to undertake graphics research and delve into recent research papers.

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