Global Illumination

Global illumination

Global illumination refers to a group of algorithms used in 3D computer graphics that aim to create more realistic lighting in scenes. These algorithms consider not only direct light from a source, but also the reflection of light rays by other surfaces in the scene. While reflections, refractions, and shadows are theoretically examples of global illumination, in practice it typically refers to the simulation of diffuse inter-reflection or caustics.

3 courses cover this concept

CS 148 Introduction to Computer Graphics and Imaging

Stanford University

Fall 2022

This course is an introductory one in computer graphics, focusing on synthetic computer-generated images creation. It starts with basic concepts and moves to more complex subjects like BRDF and ray tracing technology. A final project involves building a ray tracer.

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CS 184/284a: Computer Graphics and Imaging

UC Berkeley

Spring 2022

This course provides a broad introduction to computer graphics, covering modeling, rendering, animation, and imaging. It emphasizes the mathematical and geometric aspects of graphics and requires a data structures course and programming ability. Covered concepts range from 2D and 3D transformations to image processing.

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CS 294-13: Advanced Computer Graphics

UC Berkeley

Fall 2009

This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.

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